// View.cpp
#include <iostream>
#include "Utility.h"

using namespace std;


void ecrire(string text) {

    glPushMatrix();
    
    char c;
    
    for(int offset = 0; offset < text.length(); offset++) {
    
        c = text.at(offset);
        cout << c << "  " << offset << " \n";
        glutStrokeCharacter(GLUT_STROKE_ROMAN, c);
        
    }
    
    glPopMatrix();

    

}
